During my stay at Massive Entertainment I worked on this as an environment artist. My responsibilities were working on several of these location variations. My main responsilibies were prototyping these building variations for both exteriors and the interiors. Other responsilibies were esearch, asset prototyping, level art dressing, terrain sculpting, lighting and optimization.
Building these locations takes a lot of effort and team collaboration. So big shout out to all these amazing and talented people that I had to chance to work with on these locations.
Art Director - Mikhail Greuli
Lead Environment Artist – Kristoffer Cyrus Abardo
Lead Lighting Artist – Eros Dadoli
Level Design - Erik Sjöblom
Level Design – Henrik Sandin